Part 2 of Golf Etiquette from www.golftimeshop.com
No Disturbance or Distraction
Players should always show consideration for other players on the course and should not disturb their play by moving, talking or making unnecessary noise.
Players should ensure that any electronic device taken onto the course does not distract other players.
On the teeing ground, a player should not tee his ball until it is his turn to play.
Players should not stand close to or directly behind the ball, or directly behind the hole, when a player is about to play.
On the Putting Green
On the putting green, players should not stand on another player's line of putt or when he is making a stroke, cast a shadow over his line of putt.
Players should remain on or close to the putting green until all other players in the group have holed out.
Scoring
In stroke play, a player who is acting as a marker should, if necessary, on the way to the next tee, check the score with the player concerned and record it.
Showing posts with label golf ball marker. Show all posts
Showing posts with label golf ball marker. Show all posts
Wednesday, April 29, 2009
Tuesday, April 28, 2009
Etiquette of Golf ... Safety
Unlike many sports, golf is played, for the most part, without the supervision of a referee or umpire. The game relies on the integrity of the individual to show consideration for other players and to abide by the Rules. All players should conduct themselves in a disciplined manner, demonstrating courtesy and sportsmanship at all times, irrespective of how competitive they maybe. This is the spirit of the game of golf.
Safety
Players should ensure that no one is standing close by or in a position to be hit by the club, the ball or any stones, pebbles, twigs or the like when they make a stroke or practice swing.
Players should not play until the players in front are out of range.
Players should always alert greenstaff nearby or ahead when they are about to make a stroke that might endanger them.
If a player plays a ball in a direction where there is a danger of hitting someone, he should immediately shout a warning. The traditional word of warning in such situation is "fore".
www.golftimeshop.com
Safety
Players should ensure that no one is standing close by or in a position to be hit by the club, the ball or any stones, pebbles, twigs or the like when they make a stroke or practice swing.
Players should not play until the players in front are out of range.
Players should always alert greenstaff nearby or ahead when they are about to make a stroke that might endanger them.
If a player plays a ball in a direction where there is a danger of hitting someone, he should immediately shout a warning. The traditional word of warning in such situation is "fore".
www.golftimeshop.com
Monday, April 27, 2009
Get Ready for Golf Season

Get ready for Golf Season!
Get a Unique ball marker for your next game OR put your Company logo to give away at a sponsored Tounament.
Friday, October 24, 2008
20 Laws of Golf ... Funny
The laws of golf
LAW 1: No matter how bad your last shot was, the worst is yet to come. This law does not expire on the 18th hole, since it has the supernatural tendency to extend over the course of a tournament, a summer and, eventually, a lifetime.
LAW 2: Your best round of golf will be followed almost immediately by your worst round ever. The probability of the latter increases with the number of people you tell about the former.
LAW 3: Brand new golf balls are water-magnetic. Though this cannot be proven in the lab, it is a known fact that the more expensive the golf ball, the greater its attraction to water.
LAW 4: Golf balls never bounce off of trees back into play. If one does, the tree is breaking a law of the universe and should be cut down.
LAW 5: No matter what causes a golfer to muff a shot, all his playing partners must solemnly chant "You looked up," or invoke the wrath of the universe.
LAW 6: The higher a golfer's handicap, the more qualified he deems himself as an instructor.
LAW 7: Every par-three hole in the world has a secret desire to humiliate golfers. The shorter the hole, the greater its desire.
LAW 8: Topping a 3-iron is the most painful torture known to man.
LAW 9: Palm trees eat golf balls.
LAW 10: Sand is alive. If it isn't, how do you explain the way it works against you?
LAW 11: Golf carts always run out of juice at the farthest point from the clubhouse.
LAW 12: A golfer hitting into your group will always be bigger than anyone in your group. Likewise, a group you accidentally hit into will consist of a football player, a professional wrestler, a convicted murderer and an IRS agent -- or some similar combination.
LAW 13: All 3-woods are demon-possessed.
LAW 14: Golf balls from the same "sleeve" tend to follow one another, particularly out of bounds or into the water (See Law three).
LAW 15: A severe slice is a thing of awesome power and beauty.

LAW 16: "Nice lag" can usually be translated to "lousy putt." Similarly, "tough break" can usually be translated "way to miss an easy one, sucker".
Show your real colors with a Hatclip & marker
LAW 17: The person you would most hate to lose to will always be the one who beats you.
LAW 20: All vows taken on a golf course shall be valid only until the sunset.
LAW 1: No matter how bad your last shot was, the worst is yet to come. This law does not expire on the 18th hole, since it has the supernatural tendency to extend over the course of a tournament, a summer and, eventually, a lifetime.
LAW 2: Your best round of golf will be followed almost immediately by your worst round ever. The probability of the latter increases with the number of people you tell about the former.
LAW 3: Brand new golf balls are water-magnetic. Though this cannot be proven in the lab, it is a known fact that the more expensive the golf ball, the greater its attraction to water.
LAW 4: Golf balls never bounce off of trees back into play. If one does, the tree is breaking a law of the universe and should be cut down.
LAW 5: No matter what causes a golfer to muff a shot, all his playing partners must solemnly chant "You looked up," or invoke the wrath of the universe.
LAW 6: The higher a golfer's handicap, the more qualified he deems himself as an instructor.
LAW 7: Every par-three hole in the world has a secret desire to humiliate golfers. The shorter the hole, the greater its desire.
LAW 8: Topping a 3-iron is the most painful torture known to man.
LAW 9: Palm trees eat golf balls.
LAW 10: Sand is alive. If it isn't, how do you explain the way it works against you?
LAW 11: Golf carts always run out of juice at the farthest point from the clubhouse.
LAW 12: A golfer hitting into your group will always be bigger than anyone in your group. Likewise, a group you accidentally hit into will consist of a football player, a professional wrestler, a convicted murderer and an IRS agent -- or some similar combination.
LAW 13: All 3-woods are demon-possessed.
LAW 14: Golf balls from the same "sleeve" tend to follow one another, particularly out of bounds or into the water (See Law three).
LAW 15: A severe slice is a thing of awesome power and beauty.

LAW 16: "Nice lag" can usually be translated to "lousy putt." Similarly, "tough break" can usually be translated "way to miss an easy one, sucker".
Show your real colors with a Hatclip & marker
LAW 17: The person you would most hate to lose to will always be the one who beats you.
LAW 18: The last three holes of a round will automatically adjust your score to what it really should be.
LAW 20: All vows taken on a golf course shall be valid only until the sunset.
Thursday, October 23, 2008
FUN Holiday Gifts for any Golfer

Don't know what to get Dad, Friend, Uncle, Aunt or Boss who likes to golf???
Check out these Humorous Hat Clips with a magnetic Ball Marker!
For any Golfer with a good sense of Humor!
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