Thursday, April 30, 2009

Etiquette of Golf ... Pace of Play

More Golf Etiquette from www.golftimeshop.com

Play at Good Pace and Keep Up
Players should play at a good pace. The Committee may establish pace of play guidelines that all players should follow.

It is a group's responsibility to keep up with the group in front. If it loses a clear hole and it is delaying the group behind, it should invite the group behind to play through, irrespective of the number of players in that group. Where a group has not lost a clear hole, but it is apparent that the group behind can play faster, it should invite the faster moving group to play through.

Be Ready to Play
Players should be ready to play as soon as it is their turn to play. When playing on or near the putting green, they should leave their bags or carts in such a position as will enable quick movement off the green and towards the next tee. When the play of a hole has been completed, players should immediately leave the putting green.

Lost Ball
If a player believes his ball may be lost outside a water hazard or is out of bounds, to save time, he should play a provisional ball.

Players searching for a ball should signal the players in the group behind them to play through as soon as it becomes apparent that the ball will not easily be found. They should not search for five minutes before doing so. Having allowed the group behind to play through, they should not continue play until that group has passed and is out of range.

Priority on the Course
Unless otherwise determined by the Committee, priority on the course is determined by a group's pace of play. Any group playing a whole round is entitled to pass a group playing a shorter round. The term "group" includes a single player.

Wednesday, April 29, 2009

Etiquette of Golf ... Consideration for Other Players

Part 2 of Golf Etiquette from www.golftimeshop.com

No Disturbance or Distraction
Players should always show consideration for other players on the course and should not disturb their play by moving, talking or making unnecessary noise.

Players should ensure that any electronic device taken onto the course does not distract other players.


On the teeing ground, a player should not tee his ball until it is his turn to play.

Players should not stand close to or directly behind the ball, or directly behind the hole, when a player is about to play.

On the Putting Green
On the putting green, players should not stand on another player's line of putt or when he is making a stroke, cast a shadow over his line of putt.

Players should remain on or close to the putting green until all other players in the group have holed out.

Scoring
In stroke play, a player who is acting as a marker should, if necessary, on the way to the next tee, check the score with the player concerned and record it.

Tuesday, April 28, 2009

Etiquette of Golf ... Safety

Unlike many sports, golf is played, for the most part, without the supervision of a referee or umpire. The game relies on the integrity of the individual to show consideration for other players and to abide by the Rules. All players should conduct themselves in a disciplined manner, demonstrating courtesy and sportsmanship at all times, irrespective of how competitive they maybe. This is the spirit of the game of golf.

Safety
Players should ensure that no one is standing close by or in a position to be hit by the club, the ball or any stones, pebbles, twigs or the like when they make a stroke or practice swing.

Players should not play until the players in front are out of range.

Players should always alert greenstaff nearby or ahead when they are about to make a stroke that might endanger them.

If a player plays a ball in a direction where there is a danger of hitting someone, he should immediately shout a warning. The traditional word of warning in such situation is "fore".

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Monday, April 27, 2009

Get Ready for Golf Season


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Monday, March 2, 2009

How to Nail your grip

How to Nail Your Grip
All good shots start with the right kind of hold


Stand up straight with your arms resting naturally at your sides. Don't try to do anything — just stand. Notice how your left hand hangs. Some players' hands hang with the left palm facing straight back (like mine, pictured here). Other players' hands hang with the left palm facing the target, with everyone else somewhere in between. The point is that everyone's hands hang differently, and the grip that will work best for you is the one that doesn't disturb your natural hand position.
Before taking your grip, let your left arm hang and then place your left hand on the handle without changing its position. Make sure you wrap your fingers around the handle, not your palm. Now you're in position to make your most natural athletic swing.

Thursday, November 13, 2008

Top golf courses ... Golden Colorado


The beginning of a list of some of the nicest courses in the country... brought to you by www.golftimeshop.com

The 18-hole "Fossil" course at the Fossil Trace Golf Club facility in Golden, Colorado features 6,831 yards of golf from the longest tees for a par of 72.

The course rating is 71.8 and it has a slope rating of 138 on Blue grass. Designed by James J. Engh, the Fossil golf course opened in 2003. City of Golden Parks & Recreation manages this facility, with Jim Hajek as the Golf Professional.

Friday, October 24, 2008

20 Laws of Golf ... Funny

The laws of golf


LAW 1: No matter how bad your last shot was, the worst is yet to come. This law does not expire on the 18th hole, since it has the supernatural tendency to extend over the course of a tournament, a summer and, eventually, a lifetime.


LAW 2: Your best round of golf will be followed almost immediately by your worst round ever. The probability of the latter increases with the number of people you tell about the former.


LAW 3: Brand new golf balls are water-magnetic. Though this cannot be proven in the lab, it is a known fact that the more expensive the golf ball, the greater its attraction to water.


LAW 4: Golf balls never bounce off of trees back into play. If one does, the tree is breaking a law of the universe and should be cut down.


LAW 5: No matter what causes a golfer to muff a shot, all his playing partners must solemnly chant "You looked up," or invoke the wrath of the universe.


LAW 6: The higher a golfer's handicap, the more qualified he deems himself as an instructor.


LAW 7: Every par-three hole in the world has a secret desire to humiliate golfers. The shorter the hole, the greater its desire.


LAW 8: Topping a 3-iron is the most painful torture known to man.


LAW 9: Palm trees eat golf balls.


LAW 10: Sand is alive. If it isn't, how do you explain the way it works against you?


LAW 11: Golf carts always run out of juice at the farthest point from the clubhouse.


LAW 12: A golfer hitting into your group will always be bigger than anyone in your group. Likewise, a group you accidentally hit into will consist of a football player, a professional wrestler, a convicted murderer and an IRS agent -- or some similar combination.


LAW 13: All 3-woods are demon-possessed.


LAW 14: Golf balls from the same "sleeve" tend to follow one another, particularly out of bounds or into the water (See Law three).


LAW 15: A severe slice is a thing of awesome power and beauty.





LAW 16: "Nice lag" can usually be translated to "lousy putt." Similarly, "tough break" can usually be translated "way to miss an easy one, sucker".
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LAW 17: The person you would most hate to lose to will always be the one who beats you.



LAW 18: The last three holes of a round will automatically adjust your score to what it really should be.

LAW 19: Golf should be given up at least twice per month.


LAW 20: All vows taken on a golf course shall be valid only until the sunset.